We have finished our 6th wave of Internal Scrum Training – the last Internal Scrum Training this year 😉
As usually, we introduced few changes: run extra simulation on retrospective (Non-musical chairs), run Scrum Standup Sabotage game and soften constraints on Scrum Lego Game.
I must admit: it went differently and … we all had lots of fun! 🙂
Photos and videos are below.
In recent post I shared our observations while running Scrum Lego Game as part of internal scrum training.
During next “wave” (each group of students receiving the training called ‘wave’ with corresponding number) of internal scrum training, we decided to improve the game by adding few changes.
These changes includes:
- chance cards (regular and trump card, regular card applies to team who draw the card, but trump card applies to all teams in the game :-))
- release burndown chart — business owner wants to know if teams are able to deliver entire Lego city (see how remaining work decreasing from sprint to sprint)
- value burnup chart — how much value produced each team in each iteration
Originally chance cards were designed to introduce certain uncertainty of real world to the game. Certain ‘management decisions‘ explained on a chance card (e.g. 50% of team should use only right hand, while other 50% should use only left hand) supposed to lead to velocity degradation, BUT reality surprised us! Continue reading
We played Scrum Lego Game with different teams.
Learning points: try Scrum ceremonies and practices in action during simulation while building Lego City.
In this post I decided to share our observations and insights.
Few words about the game. This is not competitive, but a collaborative game. Teams do not compete with each other, but has to collaboratively build a Lego City. Without collaboration both teams fail.
We experiment all the time and learning from our students: